Dec 18, 2010, 09:05 PM // 21:05
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#1
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Pre-Searing Cadet
Join Date: Nov 2010
Guild: Major Sausagefest
Profession: W/
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Who brings the res?
I've noticed with many of the monk builds today, such as WoH and ER, a res isn't included. For example,
http://pvx.wikia.com/wiki/Build:Mo/any_WoH_Hybrid
http://pvx.wikia.com/wiki/Build:E/Mo_ER_Prot_Hero
I'm not very up to date with my Guild Wars knowledge because usually I don't play that often and I never get really far.
Also I had a question about my hero setup. I was planning on remaking my Dunk's build so that he was both prot and heal. However, I was also planning on making an ER prot out of acolyte sousuke. Is that good, or should Dunk stay pure healing? I won't always take them with me together, but I probably will when I get to harder areas.
Thanks, sorry for the noob q's.
Last edited by Major Pwnamanjaro; Dec 19, 2010 at 12:24 AM // 00:24..
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Dec 18, 2010, 09:33 PM // 21:33
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#2
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Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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In PvE, it doesn't matter who has a rez skill as long as you have several members with one. The need for it to be someone other than the monk is a PvP thing. Although you might want to disable the rez skill on some of your heroes so they don't waste time rezzing instead of fighting.
I bring two hybrid (prot/heal) monks and use my ele for damage.
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Dec 18, 2010, 09:47 PM // 21:47
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#3
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Desert Nomad
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Resses can pretty much go anywhere. With the amount of professions that have reusable resses nowadays any character that has a spare slot can usually pick one up. If you are going H/H though I wouldn't recommend you take any at all, the henchmen bring enough on their own.
Monks bringing res is more of a holdover from early GW days where you couldn't even ping your build and only monks had a hard res, so it was assumed that they were bringing the hard res. Its actually the worst possible place to have the res on, since when people are dieing thats when you don't want your monk occupied not keeping the party alive.
Hybrid monk builds generally aren't a good idea to run on heroes because you don't know how they will use it at a given time. Someone at 30 health? 2 Hybrid heroes might cast 2 prots on them and then 2 heals, making the target overprotected and overhealed. With 1 pure healer and 1 pure prot (or just 2 heal if the rest of the team brings enough passive defense), you know that the heroes will consistently heal or protect someone when they are weak.
Last edited by Kunder; Dec 18, 2010 at 09:50 PM // 21:50..
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Dec 18, 2010, 10:01 PM // 22:01
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#5
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Desert Nomad
Join Date: Jan 2010
Guild: [Pink]
Profession: P/
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monks should never be bringing rezzes. Slot them on other heroes.
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Dec 18, 2010, 10:39 PM // 22:39
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#6
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Wilds Pathfinder
Join Date: May 2009
Location: The Netherlands
Profession: A/W
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Quote:
Originally Posted by Lanier
monks should never be bringing rezzes. Slot them on other heroes.
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Yeh Unyielding Aura is a bad skill!
UA is the only good res (elite) for a monk.
Also, henchmans have enough resses. Most people run a hard res on their rit or necro hero.
You can also take res scrolls incase. (i never do tho)
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Dec 18, 2010, 10:57 PM // 22:57
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#7
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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A res can go on any midline hero with room.
Hero monks can take one, their bar space is far less precious than a it is on a human monk, although there's usually a better option - remember to disable it though (unless it's UA).
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Dec 18, 2010, 11:16 PM // 23:16
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#8
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Pre-Searing Cadet
Join Date: Nov 2010
Guild: Major Sausagefest
Profession: W/
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Ok thanks for the feedback
I think I'm going with a prot and a healer.
Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.
Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him?
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Dec 18, 2010, 11:52 PM // 23:52
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#9
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Desert Nomad
Join Date: Oct 2007
Location: Farming for Nick gifts
Profession: R/
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Quote:
Originally Posted by Major Pwnamanjaro
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Read skill description of Unyielding Aura....
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Dec 19, 2010, 12:26 AM // 00:26
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#10
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Pre-Searing Cadet
Join Date: Nov 2010
Guild: Major Sausagefest
Profession: W/
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Yes I knew that, it was a mistake.
Quote:
Originally Posted by Major Pwnamanjaro
I plan on changing elite to UA for a res
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Dec 19, 2010, 01:45 AM // 01:45
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#11
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Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
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Dec 19, 2010, 02:06 AM // 02:06
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#12
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Quote:
Originally Posted by ogre_jd
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
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You're doing something very wrong.
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Dec 19, 2010, 02:20 AM // 02:20
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#13
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Wilds Pathfinder
Join Date: Jul 2008
Location: Fissure of Woe
Guild: [LOD]/[GS]/[DL]/[LOD*]
Profession: N/P
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Quote:
Originally Posted by ogre_jd
PvE, *EVERY* player and H/H should have a rez. Especially a player on a full H/H team in missions. Can't begin to count how many times it's come down to my Warrior and his Rebirth to stop a wipe in a mission.
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Maybe if you weren't a wammo you wouldnt be wiping so often. I generally do HM pve h/h with 1 hard rez on the henchmen monk and 3 rez sigs on the other 3 henchmen(none on my own heroes).
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Dec 19, 2010, 02:36 AM // 02:36
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#14
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Lion's Arch Merchant
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In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that.
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Dec 19, 2010, 06:15 AM // 06:15
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#15
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Major Pwnamanjaro
Ok thanks for the feedback
I think I'm going with a prot and a healer.
Heal:
[Word of Healing][Heal Party][Dwayna's Kiss][Sig of Rejuv][Dwayna's Sorrow][Vigorous spirit][Leech sig][Power Drain]
I plan on changing elite to UA for a res and because it just feels too redundant. Also I use Dwayna's sorrow because I always have a MM with me.
Prot:
[Ether Renewal][Aura of Restoration][Aegis][Spirit Bond][Protective Spirit][Shield of Absorption][Shield Guardian][Mend Ailment]
My necro has smite hex, but I was thinking I may need another one. I don't have cure hex yet because I don't have EotN. If I'm not taking both these guys with me, I'll probably take the healer. Should I give him a condition and hex removal when it's only him?
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Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse
These 5 skills should be stapled to your hero's bar for the most part.
For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay
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Dec 19, 2010, 06:53 AM // 06:53
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#16
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Lion's Arch Merchant
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Quote:
Originally Posted by rkubik
In PVE I never bring a rez with the implementation of the rez scrolls. I have maybe 3/4 of my party bring a rez if I go H/H. It also still amazes me when I join a PUG that people don't realize UA is a rez. Always get a kick out of that.
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Last week I had a pug UA monk that started bitching about how the group was wiped after 4 members died and out of the 3 of us left (besides the UA) none of us had a rez. He went on for a whole minute without any of us having the heart to point it out to him before he remembered it himself.
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Dec 19, 2010, 07:02 AM // 07:02
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#17
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Lion's Arch Merchant
Join Date: May 2009
Guild: TGB
Profession: W/
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It's also noteworthy that Mesmers are a good choice for non-elite combat rezzes (Resurrection Chant, Flesh of my Flesh, Death Pact Signet, res signet) due to Fast Casting. If you have Mesmers in your team and are willing to spend the slot, that is.
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Dec 19, 2010, 07:01 PM // 19:01
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#18
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Pre-Searing Cadet
Join Date: Nov 2010
Guild: Major Sausagefest
Profession: W/
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Quote:
Originally Posted by Arrogant Bastard
Change the ER build to this:
Ether Renewal, Aura of Restoration, Protective Spirit, Spirit Bond, Infuse
These 5 skills should be stapled to your hero's bar for the most part.
For the three remaining skills, it depends on what you need:
- Convert Hexes
- Mend Condition
- Shield of Absorption (I only use this if I'm using any of my melees)
- Aegis
- Shield Guardian and Reversal of Fortune may work okay
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Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER?
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Dec 19, 2010, 08:12 PM // 20:12
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#19
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Lion's Arch Merchant
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Quote:
Originally Posted by Major Pwnamanjaro
Yeah I noticed that ER builds usually have infuse. Idk why, I would have thought the health loss would be too heavy to make it useful. Is it because of no recharge time and health gain from ER?
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Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.
On heroes though it has a pretty significant downside in that they will use it when ER is not up.
Last edited by Necromas; Dec 19, 2010 at 08:24 PM // 20:24..
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Dec 20, 2010, 05:32 AM // 05:32
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#20
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Lion's Arch Merchant
Join Date: Aug 2009
Location: Your mom's house
Profession: E/
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Quote:
Originally Posted by Necromas
Infuse under ER is a huge heal on the target, and a net gain of health *and energy* on the caster. It works in combat as the best heal and it works out of combat as a fast recharging energy source.
On heroes though it has a pretty significant downside in that they will use it when ER is not up.
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Usually not a problem.
Also, you can just kill everything before ER is down.
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